Project Eternity Update #49: Water, Trees, Day/Night, Lighting… All That Jazz

Welcome. Today's update is a big one, though not by volume of text. Today we're showing you our game in action. Specifically, we're showing what we've been d…

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6 Responses to “Project Eternity Update #49: Water, Trees, Day/Night, Lighting… All That Jazz”

  1. uHuTNO says:

    Isometric view IS a perspective.
    Also I have played LOADS of games with that view and used to draw pictures like that by myself.

    The perspective in the shown scene is simply not consistent.
    Again: Most notable on the bridges.

  2. sPOiDar . says:

    But…. why not just go 3D instead of playing games mapping 3D effects onto the 2D env?

  3. JeremyAEarle says:

    Because they can spend more time and money on stuff that makes rpgs what they are.

  4. xcause says:

    i want more better graphics -.-

  5. TubbyLunkers says:

    You won’t play a game because it’s iso? Some of the best games of all time are classic iso’s. I am looking forward to this style of game again, for a change! Go back to your call of duty, or whatever you play…

  6. libelle156 says:

    Oh man, love that you guys are getting across the concept that graphics should be “art” not “realism”. The tide thing is intriguing – I love the idea that parts of the world will react visually to events in the game, not just night/day.

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